Practice
Games
Each game isolates one hosting skill and puts it under time pressure. Speak every answer out loud. If one game feels much worse than the others, that's the one to schedule.
Before & after a real conversation
Solo drills
How a set works
- Pick a level. Beginner slows the clock and turns on hints — the stems and patterns for that game, on screen while you speak. Intermediate is the standard clock, hints off. Advanced shortens the clock and adds a second task to each rep (name the channel first, chain a second move, cap the question at twelve words). Rounds and seconds stay editable on top of any level.
- A prompt appears; speak your answer before the bar empties. The Hints button toggles the reference material any time, at any level, and your choice is remembered per game. Some games also have a Reveal showing a model answer — compare after you've spoken, not instead of speaking.
- After the set: self-score how many rounds met the bar, then two notes — what worked, and one thing to try next set.
Reps are logged automatically to your progress page; notes go to the rep log.
Your prompts
Three games deal user-added material alongside the built-in banks: your field's jargon (The Naive Ear), weak questions you actually catch yourself asking (Rapid Repair), and rambles from your own transcripts (Recap in One). Add them in Your Prompts. Thread Spotting and Recap in One also have a listening mode in setup — the prompt is read aloud and the text stays hidden.
What counts as success
Success in these drills is a property of what you said. Concretely:
- Each game states its bar. Every game page lists two or three observable properties of a good rep — things you can check about what you just said ("one sentence," "no permission-asking," "reuses the guest's word"). A rep that has those properties succeeded, even if it felt clumsy.
- The Reveal shows one defensible answer. A different answer that meets the bar is fully correct. In Thread Spotting especially: following a thread we didn't plant is a success if you can name the phrase that justified it.
- The universal test: can you say why you said what you said — the phrase you were following, the move you were making? If yes, the rep worked. If you'd have to shrug, it didn't, even if the sentence sounded polished.
- Score the trend. After each set you can log how many rounds met the bar. A 3/8 at six seconds after a 6/8 at twelve seconds is progress. The number only means something against your own last week.
- Bad reps are the mechanism. The clock is set so that some reps fail. A set where every rep felt clean means the clock is too long.